February 2012
1 post
Folha.com - Mercado - Grammy paga imposto para... →
Feb 5th
January 2012
3 posts
How to Make Fake Pen/USB/Flash Drive Genuine/reset... →
Jan 24th
Game Boy Games That Pushed The Limits of Graphics... →
Jan 22nd
De A a Z: 26 dicas para o desenvolvedor de games |... →
Jan 15th
December 2011
11 posts
A geek with a hat » Programmers are fucking lazy →
“let someone else to most of the decisions so I can focus on only the critical ones.”
Dec 17th
A geek with a hat » Why programmers work at night →
Dec 17th
Development Tools - Dpfileswiki →
Dec 15th
SDK Docs - Valve Developer Community →
Dec 15th
Humus - 3D →
Dec 15th
Normal Map Photography →
Dec 15th
flipcode - Quake 2 BSP File Format →
Dec 15th
Quake 2 Source Code Review →
Dec 15th
PVS-Studio: analyzing Doom 3 code →
Dec 15th
Ben Cloward - Character Animator | Resources -... →
Dec 15th
Miyamoto: "I can't tell if I'm a good boss or not"... →
Dec 8th
November 2011
5 posts
Masahiro Sakurai Reflects on Super Smash Bros.... →
Nov 13th
Smash Bros. Creator: "I Don't Create The Sort of... →
Nov 13th
Folha.com - Sérgio Malbergier - O software vai... →
Nov 11th
Folha.com - Tec - Jogo competitivo pode gerar mais... →
Nov 11th
Folha.com - Mercado - Kodak é vítima da própria... →
Nov 11th
October 2011
5 posts
the understatement: Android Orphans: Visualizing a... →
understatementblog: The announcement that Nexus One users won’t be getting upgraded to Android 4.0 Ice Cream Sandwich led some to justifiably question Google’s support of their devices. I look at it a little differently: Nexus One owners are lucky. I’ve been researching the history of OS updates on Android phones…
Oct 28th
1,493 notes
Semiconductor chips are washed with water so pure,... →
Oct 27th
The Game Innovator's Dilemma - Betable Game... →
Oct 22nd
Oct 20th
Steve Yegge’s Google Plus Rant – Google’s Pathetic... →
Oct 20th
September 2011
1 post
O que um cientista sente ao sacrificar seus... →
Sep 24th
August 2011
7 posts
Ninguém termina os jogos que começa, diz pesquisa... →
Aug 20th
Admita, você também gosta de spoilers | Kotaku... →
Observações: Pessoas que não estão dispostas a pensar podem tender a se divertir mais quando não precisam decifrar as conclusões às quais o desenrolar dos eventos tende. Em jogos, mais do que priorizar as conclusões que a história nos passa, é fundamental possibilitar que o jogador possa jogar quantas vezes quiser sem que o conhecimento prévio dos desfechos do jogo torne as partidas irrelevantes.
Aug 19th
Accuracy takes power: one man's 3GHz quest to... →
Aug 11th
Geek | Mulher de 99 anos passa o tempo jogando... →
Aug 9th
Doom Creator: Games Are Cathartic, Reduce... →
Aug 8th
Folha.com - Tec - Usar endereço falso em serviços... →
Aug 7th
Folha.com - Tec - Pesquisa aponta que usuários de... →
Aug 1st
July 2011
7 posts
Folha.com - Sérgio Malbergier - Brasil, um cenário... →
Jul 28th
Jul 28th
Debatedores na Expo Y questionam o valor de... →
Jul 19th
Jul 18th
Oniken é brasileiro, retrô e tão difícil quanto... →
Jul 18th
Você gasta dois anos da sua vida jogando videogame... →
Jul 16th
Co-criador de Doom fala sobre seus limites (e os... →
Jul 13th
June 2011
9 posts
The Expurgation of Maniac Mansion →
Jun 27th
Gamasutra - Features - Postmortem: DreamWorks... →
Jun 26th
Jun 25th
Brasil Game Show 2011 será maior (mas será... →
Jun 23rd
id Software e a revolução que começou com um... →
Jun 23rd
Violent Video Games Contribute to Dropping Crime... →
Jun 23rd
Game Arte: ARCADE SOLUTIONS - FAZENDO ARTE... →
Jun 13th
Gagá Games » Rodando ROMs no Mega Drive portátil! →
Jun 13th
Depixelizing Pixel Art: Upscaling Retro 8-bit... →
Jun 13th
May 2011
2 posts
Iwata Asks : Nintendo 3DS : Ever Since the... →
May 16th